Mods (unofficial term, also called as effectors) is a feature in Dynamix that alters several aspects of playing experience. This feature is not available in free mode as it is a premium feature. The Mod's interface can be accessed right after the player hits the play button at every song they desire to play.

There are currently six (6) configurable features in the Mod's interface. Three (3) of which are the blue mods, which enhances the song's operability and ease. However, playing with it, activated, won't record the player's final score. The other two (2) are the red mods, which elevates the song's challenge and difficulty. Unlike the blue mods, using it will still record the player's final score. Speed is not part of the Mod buttons, instead represented as a slider. It is part of the interface which changes the note's drop-speed relative to the song played.

Mod Feature

When activated, the track will register all the passing notes as "PERFECT" even without the player's interaction in the gameplay. This mod is primarily used to study the song's note charts or pattern. The sub-features of Auto enables the player to select which part of the track affects the mod by repeatedly tapping the Auto button:

  • Left Track (represented as Left; enables Auto in the left track)
  • Right Track (represented as Right; enables Auto in the right track)
  • Left and Right Track (represented as L.R; enables Auto in the left and right track)
  • All the Tracks (represented as Full; enables Auto in all the tracks)

Activating this mod will narrow the note's width by a specific percentage proportionate to its initial measurement. Repeatedly tapping this mod will access its sub-features:

  • 75% (narrows all the notes by 75%)
  • 50% (narrows all the notes by 50%)
  • 25% (narrows all the notes by 25%)

When activated, all of the note patterns and tracks flips horizontally. Notes originally appearing to the left will go to the right and vice versa. This results in a mirrored gameplay appearance and functionality.


Activating this mod will add a health gauge located at the lower-middle of the screen. The gauge starts at full meter. It will start to deplete whenever the player misses the notes passing through the tracks. Progressively missing the notes will deplete the gauge to zero, resulting the song to stop playing and counts it immediately as failure. When failed, the score will always be unrecorded with the exception of playing in Event mode. However, when the guage is depleted, it can be refilled gradually (Heal) by playing the song without getting anymore missed notes. This mod is permanently activated in Extra mode and cannot be turned off.

Depending on the Character equipped by the player, it may alter the Bleed's feature such as reducing the damage taken at every missed note. 

When activated, the notes drop in a free-fall state.

Its sub-features has two (2) free-fall speeds:

  • x1.0
  • x2.0

This mod can adjust the note's drop-speed. It is not part of the Mod buttons, but is one of the interface's feature. It is represented as a slider.

Initially, The default value of Speed mod is 0.8. It can be set from 0.2, being the slowest, to 2.0, being the quickest.

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