Dynamix Wiki
(Created page with "Combo refers to the number of consecutive notes a player taps on and gets a 'Perfect' or 'Good' rating for the note successfully. Combos can potentially affect a player's sco...")
Tag: sourceedit
 
(Don't copy everything from Cytus Wiki = =)
Tag: sourceedit
Line 5: Line 5:
 
For example, a player can get a miss on a song right at the start of the song. Another player gets 1 miss too, but misses it in the middle of the song.
 
For example, a player can get a miss on a song right at the start of the song. Another player gets 1 miss too, but misses it in the middle of the song.
   
Formulas for calculating Score and TP:
+
Formulas for calculating Score :
   
 
{|style="background:#FFF;border:1px solid #bbb;text-align:center;width:100%"
 
{|style="background:#FFF;border:1px solid #bbb;text-align:center;width:100%"

Revision as of 10:20, 12 March 2016

Combo refers to the number of consecutive notes a player taps on and gets a 'Perfect' or 'Good' rating for the note successfully.

Combos can potentially affect a player's score for a song depending on the accumulated combo.

For example, a player can get a miss on a song right at the start of the song. Another player gets 1 miss too, but misses it in the middle of the song.

Formulas for calculating Score :

Where:
  • N = Total number of notes
  • i = Maximum Combo
  • P = Number of perfect note
  • G = Number of good note